Ltac2_plugin.Tac2tacticsLocal reimplementations of tactics variants from Coq
val intros_patterns :
Tac2types.evars_flag ->
Tac2types.intro_pattern list ->
unit Proofview.tacticval apply :
Tac2types.advanced_flag ->
Tac2types.evars_flag ->
Tac2types.constr_with_bindings Tac2types.thunk list ->
(Names.Id.t * Tac2types.intro_pattern option) option ->
unit Proofview.tacticval induction_destruct :
Tac2expr.rec_flag ->
Tac2types.evars_flag ->
Tac2types.induction_clause list ->
Tac2types.constr_with_bindings option ->
unit Proofview.tacticval elim :
Tac2types.evars_flag ->
Tac2types.constr_with_bindings ->
Tac2types.constr_with_bindings option ->
unit Proofview.tacticval general_case_analysis :
Tac2types.evars_flag ->
Tac2types.constr_with_bindings ->
unit Proofview.tacticval generalize :
(EConstr.constr * Tac2types.occurrences * Names.Name.t) list ->
unit Proofview.tacticval constructor_tac :
Tac2types.evars_flag ->
int option ->
int ->
Tac2types.bindings ->
unit Proofview.tacticval left_with_bindings :
Tac2types.evars_flag ->
Tac2types.bindings ->
unit Proofview.tacticval right_with_bindings :
Tac2types.evars_flag ->
Tac2types.bindings ->
unit Proofview.tacticval split_with_bindings :
Tac2types.evars_flag ->
Tac2types.bindings ->
unit Proofview.tacticval specialize :
Tac2types.constr_with_bindings ->
Tac2types.intro_pattern option ->
unit Proofview.tacticval change :
Pattern.constr_pattern option ->
( EConstr.constr array, EConstr.constr ) Tac2ffi.fun1 ->
Tac2types.clause ->
unit Proofview.tacticval rewrite :
Tac2types.evars_flag ->
Tac2types.rewriting list ->
Tac2types.clause ->
unit Tac2types.thunk option ->
unit Proofview.tacticval symmetry : Tac2types.clause -> unit Proofview.tacticval forward :
bool ->
unit Proofview.tactic option option ->
Tac2types.intro_pattern option ->
EConstr.constr ->
unit Proofview.tacticval assert_ : Tac2types.assertion -> unit Proofview.tacticval letin_pat_tac :
Tac2types.evars_flag ->
(bool * Tac2types.intro_pattern_naming) option ->
Names.Name.t ->
(Evd.evar_map option * EConstr.constr) ->
Tac2types.clause ->
unit Proofview.tacticval reduce : Redexpr.red_expr -> Tac2types.clause -> unit Proofview.tacticval simpl :
Names.GlobRef.t Genredexpr.glob_red_flag ->
(Pattern.constr_pattern * Tac2types.occurrences) option ->
Tac2types.clause ->
unit Proofview.tacticval cbv :
Names.GlobRef.t Genredexpr.glob_red_flag ->
Tac2types.clause ->
unit Proofview.tacticval cbn :
Names.GlobRef.t Genredexpr.glob_red_flag ->
Tac2types.clause ->
unit Proofview.tacticval lazy_ :
Names.GlobRef.t Genredexpr.glob_red_flag ->
Tac2types.clause ->
unit Proofview.tacticval unfold :
(Names.GlobRef.t * Tac2types.occurrences) list ->
Tac2types.clause ->
unit Proofview.tacticval pattern :
(EConstr.constr * Tac2types.occurrences) list ->
Tac2types.clause ->
unit Proofview.tacticval vm :
(Pattern.constr_pattern * Tac2types.occurrences) option ->
Tac2types.clause ->
unit Proofview.tacticval native :
(Pattern.constr_pattern * Tac2types.occurrences) option ->
Tac2types.clause ->
unit Proofview.tacticval eval_red : EConstr.constr -> EConstr.constr Proofview.tacticval eval_hnf : EConstr.constr -> EConstr.constr Proofview.tacticval eval_simpl :
Names.GlobRef.t Genredexpr.glob_red_flag ->
(Pattern.constr_pattern * Tac2types.occurrences) option ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_cbv :
Names.GlobRef.t Genredexpr.glob_red_flag ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_cbn :
Names.GlobRef.t Genredexpr.glob_red_flag ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_lazy :
Names.GlobRef.t Genredexpr.glob_red_flag ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_unfold :
(Names.GlobRef.t * Tac2types.occurrences) list ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_fold :
EConstr.constr list ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_pattern :
(EConstr.t * Tac2types.occurrences) list ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_vm :
(Pattern.constr_pattern * Tac2types.occurrences) option ->
EConstr.constr ->
EConstr.constr Proofview.tacticval eval_native :
(Pattern.constr_pattern * Tac2types.occurrences) option ->
EConstr.constr ->
EConstr.constr Proofview.tacticval discriminate :
Tac2types.evars_flag ->
Tac2types.destruction_arg option ->
unit Proofview.tacticval injection :
Tac2types.evars_flag ->
Tac2types.intro_pattern list option ->
Tac2types.destruction_arg option ->
unit Proofview.tacticval autorewrite :
all:bool ->
unit Tac2types.thunk option ->
Names.Id.t list ->
Tac2types.clause ->
unit Proofview.tacticval trivial :
Hints.debug ->
EConstr.constr Tac2types.thunk list ->
Names.Id.t list option ->
unit Proofview.tacticval auto :
Hints.debug ->
int option ->
EConstr.constr Tac2types.thunk list ->
Names.Id.t list option ->
unit Proofview.tacticval eauto :
Hints.debug ->
int option ->
EConstr.constr Tac2types.thunk list ->
Names.Id.t list option ->
unit Proofview.tacticval typeclasses_eauto :
Class_tactics.search_strategy option ->
int option ->
Names.Id.t list option ->
unit Proofview.tacticval unify : EConstr.constr -> EConstr.constr -> unit Proofview.tacticval inversion :
Inv.inversion_kind ->
Tac2types.destruction_arg ->
Tac2types.intro_pattern option ->
Names.Id.t list option ->
unit Proofview.tacticval contradiction :
Tac2types.constr_with_bindings option ->
unit Proofview.tactic