Equalityval eq_elimination_ref : orientation -> Sorts.family -> Names.GlobRef.t optionval rewriteLR : EConstr.constr -> unit Proofview.tacticval rewriteRL : EConstr.constr -> unit Proofview.tacticval general_setoid_rewrite_clause : 
  ( Names.Id.t option ->
    orientation ->
    Locus.occurrences ->
    EConstr.constr Tactypes.with_bindings ->
    new_goals:EConstr.constr list ->
    unit Proofview.tactic )
    Hook.tval general_rewrite : 
  where:Names.Id.t option ->
  l2r:orientation ->
  Locus.occurrences ->
  freeze:freeze_evars_flag ->
  dep:dep_proof_flag ->
  with_evars:Tactics.evars_flag ->
  ?tac:(unit Proofview.tactic * conditions) ->
  EConstr.constr Tactypes.with_bindings ->
  unit Proofview.tacticval general_multi_rewrite : 
  Tactics.evars_flag ->
  (bool
   * multi
   * Tactics.clear_flag
   * Tactypes.delayed_open_constr_with_bindings)
    list ->
  Locus.clause ->
  (unit Proofview.tactic * conditions) option ->
  unit Proofview.tacticval replace_in_clause_maybe_by : 
  EConstr.constr ->
  EConstr.constr ->
  Locus.clause ->
  unit Proofview.tactic option ->
  unit Proofview.tacticval replace : EConstr.constr -> EConstr.constr -> unit Proofview.tacticval replace_by : 
  EConstr.constr ->
  EConstr.constr ->
  unit Proofview.tactic ->
  unit Proofview.tacticval discr : 
  Tactics.evars_flag ->
  EConstr.constr Tactypes.with_bindings ->
  unit Proofview.tacticval discrConcl : unit Proofview.tacticval discrHyp : Names.Id.t -> unit Proofview.tacticval discrEverywhere : Tactics.evars_flag -> unit Proofview.tacticval discr_tac : 
  Tactics.evars_flag ->
  EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
  unit Proofview.tacticval inj : 
  inj_flags option ->
  ?injection_in_context:bool ->
  Tactypes.intro_patterns option ->
  Tactics.evars_flag ->
  Tactics.clear_flag ->
  EConstr.constr Tactypes.with_bindings ->
  unit Proofview.tacticval injClause : 
  inj_flags option ->
  ?injection_in_context:bool ->
  Tactypes.intro_patterns option ->
  Tactics.evars_flag ->
  EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
  unit Proofview.tacticval injHyp : 
  inj_flags option ->
  ?injection_in_context:bool ->
  Tactics.clear_flag ->
  Names.Id.t ->
  unit Proofview.tacticval injConcl : 
  inj_flags option ->
  ?injection_in_context:bool ->
  unit ->
  unit Proofview.tacticval simpleInjClause : 
  inj_flags option ->
  Tactics.evars_flag ->
  EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
  unit Proofview.tacticval dEq : 
  keep_proofs:bool option ->
  Tactics.evars_flag ->
  EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
  unit Proofview.tacticval dEqThen : 
  keep_proofs:bool option ->
  Tactics.evars_flag ->
  ( int -> unit Proofview.tactic ) ->
  EConstr.constr Tactypes.with_bindings Tactics.destruction_arg option ->
  unit Proofview.tacticval make_iterated_tuple : 
  Environ.env ->
  Evd.evar_map ->
  EConstr.constr ->
  (EConstr.constr * EConstr.types) ->
  Evd.evar_map * (EConstr.constr * EConstr.constr * EConstr.constr)val cutRewriteInHyp : 
  bool ->
  EConstr.types ->
  Names.Id.t ->
  unit Proofview.tacticval cutRewriteInConcl : bool -> EConstr.constr -> unit Proofview.tacticval rewriteInHyp : 
  bool ->
  EConstr.constr ->
  Names.Id.t ->
  unit Proofview.tacticval rewriteInConcl : bool -> EConstr.constr -> unit Proofview.tacticval set_keep_equality : Names.inductive -> bool -> unitval subst_gen : bool -> Names.Id.t list -> unit Proofview.tacticval subst : Names.Id.t list -> unit Proofview.tacticval subst_all : ?flags:subst_tactic_flags -> unit -> unit Proofview.tacticval replace_term : 
  bool option ->
  EConstr.constr ->
  Locus.clause ->
  unit Proofview.tacticval set_eq_dec_scheme_kind : Ind_tables.mutual Ind_tables.scheme_kind -> unitval build_selector : 
  Environ.env ->
  Evd.evar_map ->
  int ->
  EConstr.constr ->
  EConstr.types ->
  EConstr.constr ->
  EConstr.constr ->
  EConstr.constr